Update 0.3.6.5


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#     Known Bugs      #

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Items that fall out of cooking area will continue cooking

Bow is not held properly in character screen

Books/Notes that have line breaks (press enter) are not displayed properly

Items can sometimes fall through floor

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#      Additions:     #

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Combat Update!

Slink and rock spider lunge attacks

You can cancel any attack animation into blocking now. This feels much more responsive and much better to play with

All attacks are a bit faster, albiet a bit weaker. This ties more into the rune system, as you can more consistently stack rune effects now

New human enemies with unique AI for melee and archers. You can currently find some in the intro level and bronzemane castle, planning to fully incorporate them soon. Currently just called Bandit and look the same as player with default clothes, but that will change

No longer do less damage when stamina is low

Arrow when held stays in place better

Feel of attacking and blocking input is much more responsive now

Won't 'queue' attacks anymore, making them feel more intentional

Made so can't attack and block at same time

Optimized enemies

Improved Lighting

Lighting is more realistic, performant, and less likely to bleed through walls

Grass in levels, items and more objects render better with lighting

World map Reworked! You can now travel freely by clicking

You can see the player walking around on the world map

You now discover icons on the map by travelling around. Some are always shown, some you find by going near, some can be hidden via quest

When encountering a random event and finishing/exiting it, your previous destination will be restored

Camera now centers on player properly

Can zoom while travelling

Added side quest to Auskeigh border fort

Temple statue now has a dialogue camera that frames it better

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#     Changes:     #

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Enemies are now capable of using the trap door platforms to walk on

UI

Increase font size on rune screen

UIs fits better in non 16:9 resolutions. Will still display best at 16:9, but now other aspect ratios won't be so wonky

Updated - Inventory, Container, Dialogue, Save Menu, Level Up, Options, Loading Screen, and magic 

Options menu better display of control rebindings

If change binding for 'Confirm' will display it correctly when hovering over objects

Rune and ability screen shows tooltip (just basic toggle equipped)

Optimizations regarding selecting / hovering over interactable things

Intro Level Updated

Rune instakill balance

Reduce size of wooden shield

0 reverence value items are no longer sacrificed, and prevents soft lock of sacrifice system if try to sacrifice when total value is 0

Increase the color of runes to better differentiate

Doors more creepy :)

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#     Fixes:      #

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Combat

Fix enemies can walk through things like crates, barrels, etc

Bow damage incorrect

Jumping takes stamina sometimes when not actually jumping

Bow damage calculated incorrectly

Torch/shield equipping if has bow in hand

Run animation not moving with bow

UI

Windowed mode not applying

Tutorials Enabled option in settings menu didn't work

Able to look around with mouse on death

Tutorials appeared on screenshots

Tutorials play a sound and flash to draw attention

Types in books

Torch doesn't appear in 'Equipment' filter

Quicksave prefix shortened

Secret Doors will close again on load save when you had opened them

Enemies can go through secret doors when opened

Enemies

Fx sometimes armored worm enemy wouldn't spawn

Can loot enemies under certain conditions

Enemies getting stuck on Flesh Spawners

Torch sconce cant place torch back, and lighting issues

Exiting old tutorial level (BronzeMane castle) brings you to intro area

Skull totems which fire fireballs doing so when paused

Also only run when near in Smugglers Mine

Temple

Temple sacrifice stand message not showing

Can no longer talk to statue while sacrifice active

Sacrifice text cutting off

Seams in levels

Trapdoors in bronzemane instantly reset

Can activate lift gates by manual selection instead of using associated level/button

Seeing weapons spawn in on first frame after load

Hopefully fix starting in wrong direction when enter level. I have not been able to reproduce it, so let me know if still an issue!

Fix bug where possible that if hovered over item, then something else you can select, you can still interact with item somtimes

Prayer

Fix prayer slots always showing favorited

Prayers no longer need to cooldown on first equip, and remember the cooldown if you unequip and re-equip in cooldown period (This change means loading an old save will have your abilities unequipped at start)

Prayer UI hides properly when unequip all abilities

Files

Cryptlord 0.3.6.5 155 MB
Mar 24, 2023

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