Update 0.3.6.5
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# Known Bugs #
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Items that fall out of cooking area will continue cooking
Bow is not held properly in character screen
Books/Notes that have line breaks (press enter) are not displayed properly
Items can sometimes fall through floor
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# Additions: #
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Combat Update!
Slink and rock spider lunge attacks
You can cancel any attack animation into blocking now. This feels much more responsive and much better to play with
All attacks are a bit faster, albiet a bit weaker. This ties more into the rune system, as you can more consistently stack rune effects now
New human enemies with unique AI for melee and archers. You can currently find some in the intro level and bronzemane castle, planning to fully incorporate them soon. Currently just called Bandit and look the same as player with default clothes, but that will change
No longer do less damage when stamina is low
Arrow when held stays in place better
Feel of attacking and blocking input is much more responsive now
Won't 'queue' attacks anymore, making them feel more intentional
Made so can't attack and block at same time
Optimized enemies
Improved Lighting
Lighting is more realistic, performant, and less likely to bleed through walls
Grass in levels, items and more objects render better with lighting
World map Reworked! You can now travel freely by clicking
You can see the player walking around on the world map
You now discover icons on the map by travelling around. Some are always shown, some you find by going near, some can be hidden via quest
When encountering a random event and finishing/exiting it, your previous destination will be restored
Camera now centers on player properly
Can zoom while travelling
Added side quest to Auskeigh border fort
Temple statue now has a dialogue camera that frames it better
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# Changes: #
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Enemies are now capable of using the trap door platforms to walk on
UI
Increase font size on rune screen
UIs fits better in non 16:9 resolutions. Will still display best at 16:9, but now other aspect ratios won't be so wonky
Updated - Inventory, Container, Dialogue, Save Menu, Level Up, Options, Loading Screen, and magic
Options menu better display of control rebindings
If change binding for 'Confirm' will display it correctly when hovering over objects
Rune and ability screen shows tooltip (just basic toggle equipped)
Optimizations regarding selecting / hovering over interactable things
Intro Level Updated
Rune instakill balance
Reduce size of wooden shield
0 reverence value items are no longer sacrificed, and prevents soft lock of sacrifice system if try to sacrifice when total value is 0
Increase the color of runes to better differentiate
Doors more creepy :)
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# Fixes: #
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Combat
Fix enemies can walk through things like crates, barrels, etc
Bow damage incorrect
Jumping takes stamina sometimes when not actually jumping
Bow damage calculated incorrectly
Torch/shield equipping if has bow in hand
Run animation not moving with bow
UI
Windowed mode not applying
Tutorials Enabled option in settings menu didn't work
Able to look around with mouse on death
Tutorials appeared on screenshots
Tutorials play a sound and flash to draw attention
Types in books
Torch doesn't appear in 'Equipment' filter
Quicksave prefix shortened
Secret Doors will close again on load save when you had opened them
Enemies can go through secret doors when opened
Enemies
Fx sometimes armored worm enemy wouldn't spawn
Can loot enemies under certain conditions
Enemies getting stuck on Flesh Spawners
Torch sconce cant place torch back, and lighting issues
Exiting old tutorial level (BronzeMane castle) brings you to intro area
Skull totems which fire fireballs doing so when paused
Also only run when near in Smugglers Mine
Temple
Temple sacrifice stand message not showing
Can no longer talk to statue while sacrifice active
Sacrifice text cutting off
Seams in levels
Trapdoors in bronzemane instantly reset
Can activate lift gates by manual selection instead of using associated level/button
Seeing weapons spawn in on first frame after load
Hopefully fix starting in wrong direction when enter level. I have not been able to reproduce it, so let me know if still an issue!
Fix bug where possible that if hovered over item, then something else you can select, you can still interact with item somtimes
Prayer
Fix prayer slots always showing favorited
Prayers no longer need to cooldown on first equip, and remember the cooldown if you unequip and re-equip in cooldown period (This change means loading an old save will have your abilities unequipped at start)
Prayer UI hides properly when unequip all abilities
Files
Get Crypt Lord
Crypt Lord
Quick dose of dungeon crawilng
Status | In development |
Author | coughe |
Genre | Role Playing, Adventure |
Tags | 3D, Atmospheric, Dark, Fantasy, First-Person, Indie, PSX (PlayStation), Singleplayer |
Languages | English |
More posts
- Update 0.4.1.2Jun 23, 2023
- Available on steam!Jun 05, 2023
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